Congress: Pen and At Sign. Digital teaching competence, STEAM, Classrooms of the future, Sustainability and the Didactic Metaverse
The conference "Pen and At Sign: Digital Teaching Competence, STEAM, Classrooms of the Future, Sustainability and the Didactic Metaverse" will take place on November 17 and 18. The session on the 17th will be online, and the session on the 18th will be in person. The 18th will take place in person at el Círculo de Bellas Artes.
Registration (free) here.
COMPLETE PROGRAM
November 17, 2022 (online)
16:00 Online Experiences
-José Dulac Ibergallartu – Introduction to the didactic metaverse
-Alba Piña Gómez – Final Degree Project: Classrooms of the Future
-Azahara Casanova Pistón and Mónica Martínez Domínguez – Robotics and computational thinking for early childhood education. STEAM experiences
-Jorge Costa – Coding in computing for primary school students
-María José Valero Romero – STEAM classroom experience: Energy obtained from biomass versus energy obtained from fossil resources
-Silvia Sánchez González – Inclusive STEAM
-Pitarch Velasco – Problem-based learning as a strategy to enhance critical thinking and solve real-world knowledge situations in the university classroom
-Isabel Dans Álvarez. Hoaxes, disinformation and action
17:00 Experiences
-José Luis Olmo Rísquez – 360 Botanical Tour of IES Azuer
-Francisco Ramos Agudo – Microfiction in the secondary school classroom: paper, pencil… and blog
-Elsa Álvarez Morales – Models for measuring University Social Responsibility
-Sandra Patricia Caviedes Caviedes and Lida Rubiela Fonseca Gomez – Research Results in STEM Education
-Manuel Francisco Romero Ospina – Statistical Consulting Office: A space for research and social outreach
-Madelene Medford Bryam – A pedagogy from being and for being
-Mariana Cuevas Torres – Soft skills, a look towards human transcendence
18:00 Experiences
-Roger Olivella – BCN Tactil Bloques – Creative inclusive programming based on Scratch
-Silvana Cataldo – Voice to the World. Transmedia Project
-Carlos Andres Botero Zuluaga. Teaching Engineering Today
-Carlos Andres Botero Zuluaga. The Paper Tower Challenge
-Silvana Cataldo – How to start working with STEAM in schools? The case of the STEAM+ Program – Learning Team/Magnaverum
-Gloria Gallego Jiménez. Inclusion as a sustainable development goal for 2030
-Lizeth Gabriela Gámez Grijalva, Blanca Aurelia Valenzuela – Motherhood and fatherhood in postgraduate graduates: meanings from the actors
-Manuela Guillen Lúgigo, Blanca Aurelia Valenzuela – Digital competence: a challenge under construction at the University of Sonora
November 18, 2022 (face-to-face in el Círculo de Bellas Artes de Madrid)
08:55 Room opens
09:00 Surrounding Areas
José Dulac. Didactic Metaverse
Aurora Muñoz – How emotions enable learning
Enrique Quejido Pozuelo, Andrea Alaez Sarasibar – The Road to the Stars
Francisco Garcia Tartera and Viviana Sofía Sánchez Bobadilla – ASD and the metaverse: a case study
Ibán de la Horra Villacé – Math City: Didactic drones and augmented reality in a gamified environment
Gema Garrido Corpa, José David Orgaz. We're moving towards active methodologies, are you in?
Raquel Granizo Garrido – STEAM Methodology with Future Teachers
Cristina Moreno Pabón – Creativity and gamification, group assessment at university
Javier Andrés Ruiz – Programming and designing video games with RPG Maker
David Sebastian Gomez. Artificial Intelligence is our companion
Cristina Castañeda Mingorance, Beatriz Criado Funchal – ICT in neurodidactics
Rocío González Segovia – Evaluation and Innovation
10:50 STEAM Round Table
What do you understand by STEAM? Present your STEAM project. Future?
Juan José López Navío
Julia Paloma González Henche
Fernando Villar Palomar
11:30 Coffee Courtesy of the sponsors
Coffee, teas and assorted pastries
12:00 Round table discussion: Teacher Training. University
Present your training project. Is a good level of Digital Competence taught? Suggestions for improvement.
Cristina Moreno Pabón
Antonia Cascales Martínez
Raquel Granizo Garrido
Guadalupe Trigueros
Cristina Ceballos Hernández
13:00 Round table discussion on Teacher Training. Training Centers
How is digital skills training being delivered? What's new at your center? Suggestions for improvement.
Rafael Maroto Gamero
Adolfo Bartolomé López
José Ángel del Pozo
13:30 Sponsors' Table
14:00 Performance in the Metaverse. A toast with "Let's eat and drink today" by Juan del Encina
14: 10 Food Courtesy of the sponsors
16:00 Round table: Classrooms of the Future
What is your proposal for a Classroom of the Future? How will users be trained? What are your suggestions for improvement?
Ibán de la Horra Villacé
José Francisco Durán Medina
Andrés García Ruiz
16:45 Round table Sustainability
What should a sustainable innovation project look like? Give an example of one you have developed.
Janet Val Triboullier
Judit Rebeca Aceves Gozalo
Inmaculada Tello (To be confirmed)
Pilar Gutiez Cuevas
Clara Isabel García Suelto
17:30 Experiences
Carmen Navarro Ramírez – STEAM based on Big Data
Marco Gutiérrez Cruz – Executive Functions and Shared Classes
Judit Rebeca Aceves Gozalo – …And that's it
Carolina Fuertes Gallur – From university to schools. How to focus teaching
Paula Arce Campos, Marta Petronila Cubas, Miriam Alcaraz Sánchez – Classroom of the Future
Belén Palop del Río – Why do we call Technology STEAM?
Juan José García Arnao – Metachrismas. A holographic interpretation of tradition.
Paloma Haro, Janet Val, Luna Altolaguirre – The SDGs in Ardal with an important cross-cutting theme: inclusion
Juan Bardallo Pérez – Didactics of new technologies and computer programming
José Luis Álvarez Arenal – Cooperation in learning
Antonio Esquivel Fernández de Cuevas – Lines and mirrors
Isabel Izquierdo León – The surrealist interview as a creative writing strategy
Cristina Alconada Fernández, Paula Pichardo Rodríguez – STEAM. Parchmenting. Writing codices
19:30 Performance Santa Maria strela do diaCantiga 100 of Alfonso X With accompanying dance.
- Date:
- 17.11.2022 - 18.11.2022